Tactical representation of action scenes
Discretionary use of narrative descriptions or maps and models offers a versatile framework that caters to different play styles and preferences. This flexibility allows Game Masters (GMs) and players to choose between a more narrative-driven approach or a detailed, tactical setup using physical or digital models and maps. Clear guidelines for tactical representation and encouraging a blend of narrative depth and tactical engagement create a rich and immersive experience that appeals to a wide range of players. This dual approach allows for both the strategic depth that some players crave and the narrative immersion that keeps the story at the forefront.
Narrative Description and Shared Imagination
An Action Scene can unfold entirely through conversation. The Gamemaster describes the surroundings, threats, distances and opportunities, while players ask questions, explain their intentions and contribute to the unfolding action. Clear descriptions of relative positions, obstacles and available routes give everyone enough information to make meaningful decisions.
A quick sketch or a few markers can clarify a complicated moment whenever useful. The group decides how much visual reference the scene needs, allowing the pace and focus to follow the action.
Sketches, Maps, Miniatures and Terrain
Paper sketches, dry-erase boards, tokens, miniatures and constructed terrain all provide shared references. A few marks can establish a doorway and nearby opponents; a detailed model can reveal balconies, stairways, broken walls and several routes through the same encounter.
Use the amount of detail that helps your group. You might describe a journey, sketch an ambush and bring out terrain for the defense of a stronghold. Different scales can also work together, showing the wider battlefield alongside a closer view of the characters’ immediate surroundings.
Measured Distances and Flexible Scale
Ascended expresses movement, reach and range through distances that can be represented at different scales. When using maps or models, apply a consistent scale and measurement method so positioning remains clear. Grid squares and hexes are optional visual aids; measured distances continue to govern movement and reach.
This approach accommodates movement in any direction and encounters extending above, below and around the characters. A miniature or marker represents a character’s position without requiring the entire game world to conform to its base or a printed grid.
Digital Tabletops, Three-Dimensional Models and VR
Shared screens, virtual tabletops and digital terrain offer further ways to represent the same action. Ascended’s distance-based rules and flexible scaling are intended to facilitate fully three-dimensional tactical models and emerging virtual-reality play, including environments where height, depth and movement between levels matter.
The group chooses the platform, presentation and degree of automation. Spoken description, character interaction and imaginative choices remain part of play at every level of technology.
Tools for Your Table
The Ascended website provides digital tools to support play, and the membership site will expand these resources. Use them alongside conversation, sketches, physical models or your preferred digital environment. The approach remains entirely in the hands of the Gamemaster and players, with tools chosen to support the experience you want to share.
“Clear guidelines for tactical representation and encouraging a blend of narrative depth and tactical engagement create a rich and immersive experience that appeals to a wide range of players.”